Friday, 26 August 2016

Interesting Landscape

Another screenshot to give a taste to some of the visual aesthetics enhanced by version 1.4

Sunday, 7 August 2016

Lights in the Dark

Adding enhanced effects to existing points of interest, giving Summerset Isle that magical feel.

Sunday, 31 July 2016

Summerset Isle Update

Just a post of a new image from the yet to be released update. Progress is slow, but I am working on it. Many areas that were bland or some-what empty are being filled with points of interest, fully cluttered and re-navmeshed. Area ambiences has been factored in as well with lighting, visual effects, sounds and creatures.

Thursday, 21 July 2016

Blown Away by One Person

I never spent time on Summerset with the idea of making money, or even asking for it, I think that it can come across as tacky, that being said, when someone offers to give you their hard earned money to support you, I think that's fine. Yesterday, a Nexus user by the name of hutao donated $100 USD to me. I was shocked and thought it might be someone trolling me, but it was actually true. I thanked him and asked if I could put his name on my description. I wanted to take a moment to share my thoughts on this.

Thank you hutao for what you have done for me. I'm honored that you would think to donate to me, but the fact that you donated $100 is unheard of. The base game itself is $60, so what you have done reinforces to me that Summerset Isle IS a great mod and should not be left to gather dust.

Saturday, 25 June 2016


     August 2nd 2015 was a very interesting time for me. The release of Summerset Isle. I worked on it for such a long time and with all the testing all colors melded into one. I was getting to a point where I couldn't see any problems with it, I started to get others to test and play it months before because I became blind to what I made. Everything looked the same, editing and modifying it at that point would have only made things worse and a big part of me, quite honestly was drained. Summerset Isle took over and I guess part of me just wanted to be done with it.

   After releasing Summerset Isle I got some appreciation, but I also got a lot of hate, the hate seemed louder then anything nice anyone said. I have pretty thick skin and although the hate did not hurt me, it made me question why I released it, why was I sharing something that I worked so hard on if to be dissected by many who do not have a specific skill set. Inaccurate reviews by well known youtube entities. Ignorant complaints from lesser known let's players who struggle at playing games for a living. I was even given a tutorial by one of my so called supporters on what role-playing is and how I don't understand it. But some good things happened. I was contacted by Halo, who offered to work on some elements of Summerset he thought could use some improvements, a youtuber who has for some reason fallen under the radar of views, but gets involved in role-playing his character. I was nervous about him playing it because he came into it with hatred towards Altmer. Over time, watching his lets play, he ended up loving what I created and I began to get inspired again. 

I started to chart everything that people complained about, about what I complained about, marking areas that could be improved. I started putting in critical fixes. At this point I also became uninterested in copy/paste questions on my threads of people who claimed to have read the troubleshooting section and that something was broken, when every time, it is something on their end. To keep sane I closed all my threads, made sure all the information needed was available via sticky or faq. I worked several months on an off and a while back posted this to my description:

I had one of the play testers try out the polished version. They did full testing on the currently available version as well, they said that the polished version feels alive and like a completed/professional product. While this is great news, there are things that play testers can not do, things that only a developer can. I need to do several tests. To give a broader picture of What I need to do.

From testing, I have discovered that the polished version of Summerset Isle needs to be on a save game that has never had Summerset installed before, this is due to the SEQ file needing to be updated and that any save game with Summerset Isle baked into it will not function. As it needs to be a fresh install, all previous troubleshooting will be invalid.

I will need to play-test myself as if it was never released. Every quest, every option, Full world in game navmesh. portals, multiple companions, stress tests, All old cells and new cells, facial animations, lip sync with all npcs, AI, Combat, pathing, texture quality, zfighting, area ambience and weather. The list is greater then that and exhausting.

As it is right now and has been for the last few months, I have about an hour a day I can put into testing, tie that in with how big Summerset Isle is, we wont be seeing a release of the polished version any time soon. There are still a number of things i would like to put more attention into as well and at some point, I have another 20 or so quests that I would like to work on adding. I've also been contacted by a number of well known voice actors that offered to voice new characters.

Lots of room to grow, but little to no time to work on it due to my job. If I have any ground breaking news of progress I will be sure to share it here. The more time I have available to test and mod, the sooner the update will be released and the more content I can create.

Saturday, 1 August 2015

Thursday, 11 June 2015

Summerset Isle Official Teaser